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Game: HORUS BOARD GAME

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"Horus", 2008
by Jean Vanaise
Art by Michael Menzel and Pete Fenlon
Mayfair Games
8060 St. Louis Ave.
Skokie, IL 60076
Phone: (847) 677-6655
Fax: (847) 677-6253
$35.00
ISBN 1-56905-185-2

Players: 2 to 4 players
Age: 10 and up.
Length: 60 minutes

Contents: 54 Card, 120 Tiles, 80 Wooden Kingdom Markers, 1 Tile Bag, Rules

        Horus is Mayfair's Egyptian-themed, tile-laying game where players set up and expand their territory along the sacred Nile River. As their influence grows, they venture into new territories in hopes of gaining favor from Horus, the falcon-headed god. This game is not as complicated as I first thought, but a bit of strategy is still, nonetheless, required. Certain decisions must be made; what kind of terrain will the desert become? How and where do you plan to block your opponents from expanding their territory? Clever playing of the cards and tiles is the key to determining the outcome of the game. The player with the most points scored from the influence in the different placed terrain tiles wins the game.

        Each player gets 20 wooden bits in whatever color they choose(four different colors for up to 4 players- black, blue, white and gold). Random tiles are then shuffled and placed in the bag while selection tiles are separated into five different piles representing each of the 5 different terrain- marsh, river, hills, farmland, desert. After initially placing three river tiles (one river start, two river ends) to mark the starting point of the game, each player performs a series of actions in the following order during each turn: 1.) Drawing a tile and placing it on the board. If it's a terrain tile it can be placed anywhere, but usually next to a tile of the same terrain and as long as they don't block the future course of the Nile River's flow. If it's a river tile, the player places it on either of the spots where the river end tiles sits, which in turn is moved adjacent to the selected river tile. The player then draws another river tile from the stack and places it adjacent to a river tile. If they so choose, they may turn the tile over to reveal its Necropolis side. The Necropolis mostly acts as a deterrent against other players from expanding to a spot adjacent to it, and doesn't figure in the scoring. If a Horus tile is chosen, it can only be placed adjacent to a river tile, but will double the score of any player's terrain that border's it. 2.) Play a card from your hand. Selecting a card from your hand, a tile matching the terrain as indicated on the card must be selected from the stack and placed on the board as according to the rules. 3.) Place influence markers. You then take wooden influence marker and place it atop a free space terrain that matches the size number as indicated on the card you've just played; it doesn't have to match the terrain type on the card.  Should the card played is a river transport card, you can then place two adjoining river tiles from the stack and move an influence marker from one territory adjoining the river to another. 4.) Draw a card to replenish any non-river transport cards played from the hand. The game ends once two types of terrains have been exhausted. The points are then tallied for each territory based on a scoring system, and the player with the most points wins.

        Horus is one of the funnest all-around games I have played in recent years. The tile-laying aspect of it is quite simple, yet there is enough depth to keep participants involved and coming back for more. Another plus is that games usually last about 30 minutes, so it won't hold up anyone with a busy schedule, and allows for new layers to join in. Horus is similar in nature to other classics like Dominoes and Cribbage in that it can be played by people of all ages, and is the kind of game you would often find going on in a pub, open square, or park. It also works well as a teaching tool for children. Designer Jean Vanaise has showed his genius with the development of this game. By incorporating the best elements of gaming with his own ideas and the visual presentation of the stunning artwork in the game pieces, he has created a timeless classic with a style that is uniquely his and will be a main fixture in the board game industry for generations to come. 5 OUT OF 5 STARS

My Ratings Scale are as follows:

5 Stars- EXCELLENT. Buy a few extra copies for family and friends.
4 Stars- Very good
3 Stars- OK. Could be better.
2 Stars- Not very good.
1 Star- Don't bother.