Players: 2 to 4 players
Age: 8 and up.
Length: 30 mins.
Contents: 1 game board, 6 pirate ships, 4X7 bribing cards, 4 card holders, 16 treasure chests, 35 Coins
It's been nearly 7 years since the release of Caribbean, and it's hard to believe
that this gem is now just starting to pick up steam within the gaming community. Many have dubbed it one of the most underrated
games of all time, really an understatement that does it no justice. The brainchild of Michail Antonow and Peter Schliemann,
Caribbean is a very fun game that pits players against one another in trying to bribe as many different pirate ships to pick
up and offload treasure onto their own "safe haven" ports.
The object of the game is quite simple: the player with the most accumulated
treasure at the end wins. Players don't actually own their own ship, and it is through the bribing of the pirates with rum
that determine who controls the movement of what ship, and by how many spaces. This is accomplished by players bidding
for all 6 ships at once by comparing each others' bribing cards, the highest bidder winning the right to move the selected
ship the number of spaces indicated on the card. Pirates are anything but honorable, and will do whatever it takes to
get their hands on their rum. This includes the swapping of treasure between ships, and the unexpected robbery of treasure
from other passing ships.
Because the game is broken down into rounds, anyone has a chance of
coming from behind to hit payday by out-maneuvering and out-planning their opponents. It's also more tactical and strategic
than expected, but easy enough for kids of all ages to learn and play. The game is a bit predictable, since you
know what ships other players are trying to bribe, but this is augmented by the option of bluffing which adds some
excitement back into play.
The components of the game are for the most part of high quality and manufactured
in Germany. The artwork of the game board is quite nicely done, a colorfully laid out map with spaces marking individual movement of the
ships. The bribe rack works well enough to accomodate the well-constructed durable cards. and the treasure tokens fit easily
on the ships. The ships' cardboard construction, however, are somewhat flimsy and prone to falling apart with prolonged
play. This is only a minor inconvenience, and can be rectified with a little Elmer's Glue.
Part of the fun in Caribbean is re-creating the real life actions of a historical
period in time, such as sailing a pirate's ship through the treacherous oceans of the scaled-down world. This brings back
very fond memories of a Life board game that we used to have lying around the house. I was only 5 years old
at the time, and didn't really understand the rules of the game. I just loved moving the car token on the road, especially
crossing the bridge over the river.
Overall, Caribbean is a very fun, solid game that isn't overly complex
or too long, and the few surprises that come along with it, such as having your treasure stolen from you when you least expect
it adds some tense and exciting moments throughout. It's also a great teaching tool for children as it re-inforces certain
concepts which they will need later in life, such as counting and making bids. Whether you're a serious gamer
or an occasional player, or you just have some time on your hands to kill, Caribbean will offer countless hours of entertainment,
and is a wonderful addition to any game collection! I can easily recommend this game for family nights, social gatherings,
or even just to get the kids away from the videogame console for just a few hours. 4.5 out of 5 stars
My Ratings Scale are as follows:
5
Stars- EXCELLENT. Buy a few extra copies for family and friends.
4 Stars- Very good
3 Stars- OK. Could be better.
2
Stars- Not very good.
1 Star- Don't bother.